(defvar *widgets* nil) ; this is going to be pairs to save the original definition
+; This is the thread that does the work of querying the currently running system to update
+; the interface state. We keep it seperate from the main system display thread for two reasons:
+; 1) It should run even if there's no active display
+; 2) We want it to run slower than the current display thread
+(defvar *interface-thread* nil)
+
+(defgeneric update-widget (type def widget extra-info))
+(defmethod update-widget (type def widget extra-info))
+
+(defmethod update-widget ((type (eql :button)) button-def button idx)
+ (when (getf button-def :forever)
+ (clnl-gltk:toggle button (clnl-model:forever-button-on (getf button-def :display) idx))))
+
+(defun update-interface ()
+ (mapcar
+ (lambda (widget) (apply #'update-widget widget))
+ *widgets*))
+
+(defun boot-interface-thread ()
+ (when (not *interface-thread*)
+ (setf *interface-thread*
+ (sb-thread:make-thread (lambda () (loop (update-interface) (sleep .1))) :name "Interface Thread"))))
+
; For now, shapes can live in here
; header is
; * name <like default>
(defun render-widgets ()
(clnl-gltk:render *textbox*)
(clnl-gltk:render *inputbox*)
- (mapcar #'clnl-gltk:render (mapcar #'cadr *widgets*)))
+ (mapcar #'clnl-gltk:render (mapcar #'third *widgets*)))
(defun render ()
(gl:clear :color-buffer-bit :depth-buffer-bit)
(gl:ortho 0 *window-width* 0 *window-height* 0 5000)
(render-widgets)
+ (gl:color 1 1 1)
(gl:begin :lines)
(gl:vertex view-x1 view-y1)
(gl:vertex view-x1 (+ view-y2 1))
(clnl-gltk:resize *textbox* box-width 12)
(clnl-gltk:resize *inputbox* box-width 1))
(mapcar
- (lambda (pair)
- (clnl-gltk:reposition (cadr pair)
- (getf (car pair) :left)
- (- *window-height* (getf (car pair) :height) (getf (car pair) :top))))
+ (lambda (widget)
+ (clnl-gltk:reposition (third widget)
+ (getf (second widget) :left)
+ (- *window-height* (getf (second widget) :height) (getf (second widget) :top))))
*widgets*)))
(defun execute (str)
(lambda (w)
(when (eql state :down) (clnl-gltk:mousedown w x (- *window-height* y)))
(when (eql state :up) (clnl-gltk:mouseup w x (- *window-height* y))))
- (mapcar #'cadr *widgets*)))
+ (mapcar #'third *widgets*)))
(defun motion (x y)
(mapcar
(lambda (w) (clnl-gltk:mousemove w x (- *window-height* y)))
- (mapcar #'cadr *widgets*)))
+ (mapcar #'third *widgets*)))
(cffi:defcallback display :void () (display))
(cffi:defcallback idle :void () (idle))
See http://github.com/frankduncan/clnl for more information about CLNL and to
keep apprised of any updates that may happen.")
+(defun button-defs->buttons (button-defs)
+ (let
+ ((known-button-names nil))
+ (mapcar
+ (lambda (button-def)
+ (let*
+ ((idx (length (remove (getf button-def :display) known-button-names :test-not #'equal)))
+ (toggle-button nil)
+ (button
+ (clnl-gltk:button
+ (getf button-def :left)
+ (- *window-height* (getf button-def :height) (getf button-def :top))
+ (getf button-def :width)
+ (getf button-def :height)
+ (getf button-def :display)
+ (lambda ()
+ (when toggle-button (funcall toggle-button))
+ (execute
+ (format nil ":button \"~A\"~A"
+ (getf button-def :display)
+ (if (zerop idx) "" (format nil " ~A" idx)))))
+ :forever (getf button-def :forever))))
+ (push (getf button-def :display) known-button-names)
+ (when (getf button-def :forever) (setf toggle-button (lambda () (clnl-gltk:toggle button))))
+ (list :button button-def button idx)))
+ button-defs)))
+
(defun initialize (&key dims view buttons)
"INITIALIZE &key DIMS VIEW BUTTONS => RESULT
DIMS: (:xmin XMIN :xmax XMAX :ymin YMIN :ymax YMAX :patch-size PATCH-SIZE)
VIEW: (:left LEFT :top TOP)
BUTTONS: BUTTON-DEF*
- BUTTON-DEF: (:left LEFT :top TOP :height HEIGHT :width WIDTH :display DISPLAY)
+ BUTTON-DEF: (:left LEFT :top TOP :height HEIGHT :width WIDTH :forever FOREVER :display DISPLAY)
ARGUMENTS AND VALUES:
TOP: An integer representing the top position
HEIGHT: An integer representing height
WIDTH: An integer representing width
+ FOREVER: A boolean representing the forever status
DISPLAY: A string representing display name
DESCRIPTION:
the interface lives. From here, one can go into headless or running
mode, but for certain things this interface will still need to act,
and also allows for bringing up and taking down of visual elements."
+ (boot-interface-thread)
(setf *dimensions* (append dims view))
- (let
- ((known-button-names nil))
- (setf *widgets*
- (mapcar
- (lambda (button-def)
- (let
- ((idx (length (remove (getf button-def :display) known-button-names :test-not #'equal))))
- (push (getf button-def :display) known-button-names)
- (list
- button-def
- (clnl-gltk:button
- (getf button-def :left)
- (- *window-height* (getf button-def :height) (getf button-def :top))
- (getf button-def :width)
- (getf button-def :height)
- (getf button-def :display)
- (lambda ()
- (execute
- (format nil ":button \"~A\"~A"
- (getf button-def :display)
- (if (zerop idx) "" (format nil " ~A" idx)))))))))
- buttons))))
+ (setf *widgets*
+ (button-defs->buttons buttons)))
(defun run ()
"RUN => RESULT
(defvar *current-interface* nil)
(defvar *current-callback* nil)
+; At this time, this is the only stateful part of the model. If more get added,
+; a more general concept can be introduced.
+(defvar *enabled-forever-buttons* nil)
+
(defstruct model
code
interface
(:double `(coerce (read-from-string ,line) 'double-float))
(:boolean `(string= "1" ,line))
(:inverted-boolean `(string= "0" ,line))
- (:tnil-boolean `(string= "NIL" ,line))
+ (:tnil-boolean `(string/= "NIL" ,line))
(:choice `(cadr (find ,line ',(third def) :key #'car :test #'string=)))
(:option `(when (string/= ,line ,(third def)) ,line))
(:code `(unescape-code ,line))
(when parser (funcall (cadr parser) widget-as-strings))))
widgets-as-strings))))
+(defun find-button (name idx)
+ (nth
+ idx
+ (remove-if-not
+ (lambda (widget) (and (button-p widget) (string= (button-display-name widget) name)))
+ *current-interface*)))
+
; With authoring, idx here needs to be looked at again.
(defun execute-button (name &optional (idx 0))
"EXECUTE-BUTTON NAME &optional IDX => RESULT
loaded, and cannot be guaranteed to be stable from run to run."
(when *current-callback*
(let
- ((button
- (nth
- (round idx)
- (remove-if-not
- (lambda (widget) (and (button-p widget) (string= (button-display-name widget) name)))
- *current-interface*))))
- (if
- button
- (funcall *current-callback* (button-code button))
- (error "Couldn't find button with name ~A (idx: ~A)" name idx)))))
+ ((button (find-button name (round idx))))
+ (cond
+ ((not button) (error "Couldn't find button with name ~A (idx: ~A)" name idx))
+ ((and (button-forever button) (find button *enabled-forever-buttons* :test #'equal))
+ (setf *enabled-forever-buttons* (remove button *enabled-forever-buttons* :test #'equal)))
+ ((button-forever button)
+ (setf *enabled-forever-buttons* (cons button *enabled-forever-buttons*))
+ (sb-thread:make-thread
+ (lambda ()
+ (loop
+ :while (find button *enabled-forever-buttons* :test #'equal)
+ ; The sleep is necessary so that it gives other threads time
+ :do (progn (clnl:run-commands (button-code button)) (sleep .001))))
+ :name (format nil "Forever button: ~A" (button-display button))))
+ (t (funcall *current-callback* (button-code button)))))))
+
+(defun forever-button-on (name &optional (idx 0))
+ "FOREVER-BUTTON-ON NAME &optional IDX => ON
+
+ARGUMENTS AND VALUES:
+
+ NAME: the name of the button
+ IDX: the instance of the button, defaults to 0
+ ON: a boolean
+
+DESCRIPTION:
+
+ Returns whether the button identified by NAME and IDX is currently on.
+
+ NAME refers to the display name for the button, which is usually
+ set by the model, but sometimes defaults to the code inside.
+
+ Because NAME is not guaranteed to be unique, IDX is available
+ as a specifier. The index is in the order that the buttons are
+ loaded, and cannot be guaranteed to be stable from run to run."
+ (and (find (find-button name (round idx)) *enabled-forever-buttons* :test #'equal) t))
;; INFORMATION ABOUT MODEL
"BUTTONS MODEL => BUTTON-DEFS
BUTTON-DEFS: BUTTON-DEF*
- BUTTON-DEF: (:left LEFT :top TOP :height HEIGHT :width WIDTH :display DISPLAY)
+ BUTTON-DEF: (:left LEFT :top TOP :height HEIGHT :width WIDTH :forever FOREVER :display DISPLAY)
ARGUMENTS AND VALUES:
TOP: An integer representing the top position
HEIGHT: An integer representing height
WIDTH: An integer representing width
+ FOREVER: A boolean representing whether this button is a forever button
DISPLAY: A string representing display name
DESCRIPTION:
:top (button-top widget)
:width (- (button-right widget) (button-left widget))
:height (- (button-bottom widget) (button-top widget))
+ :forever (button-forever widget)
:display (button-display-name widget)))))
(model-interface model))))
(defun view (model)
- "BUTTONS MODEL => VIEW-DEF
+ "VIEW MODEL => VIEW-DEF
VIEW-DEF: (:left LEFT :top TOP)