; This is the engine. Yay.
+(defvar *current-id* 0)
+
+(defstruct turtle who color heading)
+(defvar *turtles* nil)
+
+(defun create-turtle ()
+ (push
+ (make-turtle :who *current-id*
+ :color (coerce (+ 5 (* 10 (cl-nl.random:next-int 14))) 'double-float)
+ :heading (coerce (cl-nl.random:next-int 360) 'double-float))
+ *turtles*)
+ (incf *current-id*))
+
(defun create-turtles (n)
- (format t "HELLO WORLD ~A~%" n))
+ (loop for i from 1 to n do (create-turtle)))
+
+(defun create-world ()
+ (setf *turtles* nil)
+ (setf *current-id* 0))
+
+(defun format-num (n)
+ (multiple-value-bind (int rem) (floor n)
+ (if (eql 0d0 rem)
+ (format nil "~A" int)
+ (format nil "~F" n))))
(defun export-world ()
(format nil "~{~A~%~}"
""
(format nil "~S" "GLOBALS")
"\"min-pxcor\",\"max-pxcor\",\"min-pycor\",\"max-pycor\",\"perspective\",\"subject\",\"nextIndex\",\"directed-links\",\"ticks\","
- "\"-1\",\"1\",\"-1\",\"1\",\"0\",\"nobody\",\"0\",\"\"\"NEITHER\"\"\",\"-1\""
+ (format nil "\"-1\",\"1\",\"-1\",\"1\",\"0\",\"nobody\",\"~A\",\"\"\"NEITHER\"\"\",\"-1\"" *current-id*)
""
(format nil "~S" "TURTLES")
"\"who\",\"color\",\"heading\",\"xcor\",\"ycor\",\"shape\",\"label\",\"label-color\",\"breed\",\"hidden?\",\"size\",\"pen-size\",\"pen-mode\""
- ""
+ (format nil "~{~A~%~}"
+ (mapcar
+ (lambda (turtle)
+ (format nil
+ "\"~A\",\"~A\",\"~A\",\"0\",\"0\",\"\"\"default\"\"\",\"\"\"\"\"\",\"9.9\",\"{all-turtles}\",\"false\",\"1\",\"1\",\"\"\"up\"\"\""
+ (turtle-who turtle)
+ (format-num (turtle-color turtle))
+ (format-num (turtle-heading turtle))))
+ (reverse *turtles*)))
(format nil "~S" "PATCHES")
"\"pxcor\",\"pycor\",\"pcolor\",\"plabel\",\"plabel-color\""
"\"-1\",\"1\",\"0\",\"\"\"\"\"\",\"9.9\""